Star Wars Jedi: Survivor is een goede game die geplaagd worden met technische en grafische problemen, met name op de PC.
Ontwikkelaar Respawn Entertainment is begonnen met het uitrollen van een nieuwe update. Deze pakt een vervelende HDR-probleem aan bij de PS5-versie en de PC-versie krijgt nodige optimalisaties. Daarnaast worden er een heleboel bugs aangepakt. Respawn belooft de game in de aankomende weken en maanden verder te verbeteren. De volledige patch notes zijn hieronder te vinden.
Star: Wars Jedi: Survivor is nu verkrijgbaar voor de PC, PlayStation 5, Xbox Series S en Xbox Series X. De game weegt wel 150GB tenzij je speelt op een Xbox Series S met 1080p assets.
Je kan Star Wars: Jedi Survivor hier kopen.
Patch 4 Details
Here are the fixes you can expect with this patch:
- (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
- (PC only) Updated streaming budgets that will help alleviate traversal hitching.
- (PC only) Performance improvements for some VFX.
- Coming soon to console
- (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
- (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
- Fixed various save state errors.
- Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
- Fixed an issue where one of the vents did not properly activate in Stone Spires.
- Audio fix for a narrative moment where music was behaving incorrectly.
- Fixed lightsaber marks not displaying correctly in some scenarios.
- Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
- Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
- Fixed a bug where Rayvis would become unbeatable.
- Fixed a severe animation issue that would break a late game narrative sequence.
- Fixed a collision bug where players can get stuck inside a Meditation Chamber.
- Added a note explaining that some of BD-1’s abilities are not available while in combat.
- Improved text scrolling.
- Minor text translation fixes.
- Various crash fixes.
More work continues
Additionally, here are a few known issues we’re currently investigating and working on for future patches.
- (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
- (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
- (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
- Various bug fixes.
- And more!
Be on the lookout for future patches across all platforms. Let us know if you run into any further issues and thank you again for your continued support.