Ubisoft lanceert vandaag een gloednieuwe Assassin’s Creed-game genaamd Assassin’s Creed Mirage. Om de lancering van de game te vieren, heeft Ubisoft de onderstaande launch trailer vrijgegeven.
Met de lancering van de game, is Ubisoft ook begonnen met het uitrollen van een day one update. Verschillende problemen met vijanden, combat, de open wereld en user interface worden aangepakt met deze update. De volledige patch notes zijn onder de trailer te vinden.
In Assassin’s Creed Mirage sta je in de schoenen van hoofdpersoon Basim Ibn Ishaq, een personage die een belangrijke rol had in Assassin’s Creed Valhalla. Dit is een prequel op die game waarbij een jonge Basim leeft als een dief, maar gerekruteerd wordt om te vechten voor de de geheime organisatie The Creed tegen de corrupte Templars. Basim groeit in deze game van een nobody tot een Assassin-meester.
Assassin’s Creed Mirage is vanaf vandaag verkrijgbaar voor de PlayStation 4, PlayStation 5, Xbox One, Xbox Series S, Xbox Series X en de PC. De game heeft een prijskaartje van €44,99. Er is ook een Deluxe Edition die iets meer kost. Meer weten over Assassin’s Creed Mirage? Lees dan hier onze uitgebreide review.
Je kan Assassin’s Creed Mirage hier kopen en exclusieve pre-order bonussen ontvangen.
Patch Notes Day One Update Assassin’s Creed Mirage
GAMEPLAY
Addressed:
- Elevators would kill Basim.
- Shards were not properly awarded.
- End Game rewards are now properly awarded after finishing the game.
- Enemies now properly take damage from falling.
- Auto-loot skill now works properly on all enemies, regardless of how the player kills them.
- Players will not lose control of Basim after Fast Traveling.
- Enemies parry reaction time is properly slowed down using the “Dagger of Time” perk.
- The “Sand Sword” perk now properly heals Basim when killing an enemy.
- While wearing the “Sand Outfit” Basim now won’t be killed if taking two fatal damage from two separate enemies at the same time.
UI
Addressed:
- Quest markers no longer disappear after performing a save/load action.
- English language option now properly appears only once in menus
- Instances of misplaced or wrong UI displayed.
WORLD
Addressed:
- NPC on boats will continue to sail and not stay stationary.
- NPC’s drinking animation fixed.
- Removed invisible collision for some objects in Baghdad.
QUESTS
Addressed:
- NPC detection has been improved during the Gilded Butterfly quest.
- Forty Thieves quest items rewards are not visible in game.
- Eavesdrop lines now properly play.
- Baghdad Bound – Could not interact in the Harbiyah Bureau if the investigation board was opened too quickly after the Dialogue Scene.
- Den of the Beast – Could not interact with Ali properly in the “Speak with Ali” objective.
- To Catch a Demon – Could not interact with the Tool Wheel or World Map if detected by enemies while interacting with clues.
- Gilded Butterflies – Fighting during the “Great Auction” would break the quest flow.
- The Great Symposium – Fixed blockers for the “Find Frazil the Great Scholar” objective.
- The Serpent’s Nest – Dialogues now trigger correctly for Basim.
GRAPHICS, ANIMATION, AND PERFORMANCE
Addressed:
- Numerous graphics, environment or VFX improvements.
- Multiple stability improvements.
- Enemies and bosses having anormal poses.
- Unnatural animations for Basim and/or Nehal.
- Refresh Rate settings will now display proper information.
- Animations for takedowns are more polished.
- Placeholder lines/dialog appearing for too long are now removed.
- Fixed conditions in which cinematics were not displaying carried objects.
- Setup optimization for ultrawide and multiscreen modes.
- Settings are now persistent on Luna.
MISCELLANEOUS
- Improved OWO Haptic Suit support.
- PS4 update history will now be populated.